Each player keeps their own gold, unlocked levels, loot, charms, and progress.
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NEXT PLAYABLELevel 1 • Castle Valley
ADVENTURE MAP
Follow the Homeward Road
Guide Wimble along the road back home. Along the way he meets friends, defeats foes, and learns stronger magic.
Map Edit ModeDrag any numbered level button onto the exact trail pad. Positions save on this device.Tap and drag a level button.
TRAVELING NORTH
Heading North
The road climbs beyond Crystal Cavern toward new dangers and brighter magic.
The Homeward Dungeon
Stone dungeon steps lead through iron gates to Old Red’s treasure-filled lair.
Tap a numbered level to choose a challenge.
Old Red opens the final arch. Home is waiting.
The Hidden Passage
Dry hidden stairs lead to the castle’s golden spiral door.
Tap a numbered level to choose a challenge.
Beyond the spiral door, a familiar sleepy snore echoes through the dungeon.
The Lake Behind The Castle
Reeds and lily pads give way to glowing lake depths and the submerged castle gate.
Tap a numbered level to choose a challenge.
A dry hidden passage leads from the lake toward the castle dungeon.
Jim’s Candy World
A cat, a cake, and a green winged dragon lead to Jim’s magic-pencil challenge.
Tap a numbered level to choose a challenge.
Jim’s golden pencil line points toward the lake behind the castle.
The Frozen Village
Lanterns, snowy lanes, and a frozen millpond lead to the snowman Wimble made.
Tap a numbered level to choose a challenge.
A golden pencil trail hints at Jim’s make-believe candy world.
The Snowbound Trail
Follow pawprints through fir woods, frozen creeks, and the Evergreen Guardian’s clearing.
Tap a numbered level to choose a challenge.
Warm village windows glow beyond the snowy firs.
The Gnome Tree
Round windows glow inside the familiar tree. Bob, Slim, Brain, and Boss offer a pathfinding challenge.
Tap a numbered level to choose your next friendly challenge.
The gnomes know how the roots of the homeward roads fit together.
The Overgrown Garden
Giant pots, vegetables, and sunflowers lead to Floyd’s gate. A familiar neighbor helps the trio find the next path.
Tap a numbered level to choose your next friendly challenge.
Floyd points beyond his garden toward the familiar Gnome Tree.
The Winding Rooms
Beyond the small door, brass keys, pendulums and a glowing hearth lead to the Grand Clock Regent.
Follow the winding route and tap a numbered level to choose your next encounter.
A brass keyhole opens the road to the parlour, the hearth, and the Grandfather’s Chamber.
The Soft Road
Cushion cliffs, patchwork valleys and a giant washbasin turn ordinary household objects into a new adventure.
Follow the winding route and tap a numbered level to choose your next encounter.
Beyond the Clockwork Kitchen, the road climbs cushion canyons and stitched paths toward a shimmering washbasin.
The Grand Household
Beyond Heartwood Gate, the road suddenly shrinks beneath Wimble's feet. Ordinary things become enormous: books rise like towers, teacups become cottages, and clocks loom like castle walls.
Wimble, Dog, and Goldy enter a completely different kind of magical world where familiar household objects have become strange landscapes, puzzles, and opponents.
Heartwood Gate opens into the Grand Household, where the homeward road winds between giant books, porcelain towers, and a kitchen that seems to have a mind of its own
Moonlit Carnival Wood
The storm road finally softens into a glowing forest where fireflies drift like lantern sparks and a strange moonlit carnival waits deeper in the trees.
Wimble, Dog, and Goldy follow the winding forest path through Firefly Glade, Lantern Hollow, and Moonhare Midway where a mysterious ringmaster guards the road ahead.
Beyond the Tempest Forge, the road slips into Moonlit Carnival Wood where lantern spirits and carnival magic reshape the trail home
Stormbound Deep
Past the first spire, the storm begins changing the land itself—flowers spark with lightning, bridges shift in midair, and a forge burns inside the clouds.
Wimble, Dog, and Goldy cross Lightning Garden, the Broken Skybridge, and finally the Tempest Forge where a powerful guardian protects the road ahead.
Beyond Stormbound Spire, the road cuts through Lightning Garden and the Broken Skybridge toward the Tempest Forge
The Stormbound March
The Pearl Gate does not open onto home. Instead, it reveals a fractured road between sunlight and a gathering magical storm.
Wimble, Dog, and Goldy step into a new realm of bright ruins, storm nests, and a dark spire pulling the road toward its center.
Beyond the Pearl Gate, the homeward road rises into the Stormbound March
The Final Sea Road
The observatory reveals one last route through a violent storm to a radiant pearl gate at the edge of the Enchanted Sea.
Wimble, Dog, and Goldy cross Tempest Passage and face the Pearl Gatekeeper in the chapter's final trial before the road home continues into a new realm.
From Drowned Observatory, the final sea road crosses Tempest Passage and climbs to the Pearl Gate
The Moonlit Sea Road
Beyond Moonwake Reef, the coast bends into a glowing coral garden and an ancient observatory rising from the water.
Wimble, Dog, and Goldy follow the sea road into Leviathan's Garden and onward to the Drowned Observatory where moonlight and old magic still shine over the tide.
Past Moonwake Reef, the road climbs through Leviathan's Garden to the Drowned Observatory
Deep Enchanted Sea
The coast bends into bell ruins, a lantern cove, and a moonlit reef where the sea road grows stranger and stronger.
Wimble, Dog, and Goldy leave Whispering Tide behind and follow the shoreline through drowned towers, the Great Red Crab’s beach, and a glowing reef under the moon.
Beyond Whispering Tide, the road winds through Sunken Bell Tower, Pirate's Lantern, and Moonwake Reef
The Enchanted Sea
The Celestial Gate opens above a glowing coast where starlight falls into turquoise water.
Wimble, Dog, and Goldy trade cloud roads for sand, coral, and living tides as the road home carries them toward the sea.
The Celestial Gate opens onto Starfall Shore and the first road of the Enchanted Sea
Celestial Road
The floating road narrows into pure starlight as Wimble and friends approach the final Celestial Gate.
Past Lanternwood and the Sleeping Giant, the path becomes a shining causeway leading to the last great trial of the Skylands.
The lantern road turns to starglass and climbs toward the Celestial Gate
Lanternwood Isles
Toy lights, lantern trees, and dream-magic guide the road through the warmest and strangest part of the Skylands.
What begins in a forgotten floating toyshop winds through lantern forests and ends atop the peaceful shoulders of a sleeping giant.
The road glows warmer as it winds into Lanternwood and the giant's dreaming heights
Moonbell Reach
The Skylands road bends through upside-down gardens, ringing observatories, and giant turning gears.
Wimble, Dog, and Goldy climb deeper into the clouds as the journey grows stranger and more magical.
The cloud road twists into hanging gardens, moonbells, and clockwork bridges
The Skylands
The Skybridge opens into floating islands and roads made of cloud.
Wimble, Dog, and Goldy take their first step into the Skylands, where even the road seems to drift beneath their feet.
Beyond the skybridge, the road rises into the clouds
Riftheart Road
The final homeward stretch grows wild as Wimble nears the Riftheart Citadel.
By now Wimble has friends, mixed magic, and hard-earned courage. Beyond the citadel, one final guardian watches the skybridge home.
The rift road twists toward its final citadel
Rift Road
A newly opened passage bends the road into stranger magic than Wimble has seen before.
Shifting stones, frozen crystals, and paired portals turn the journey itself into a puzzle.
A hidden passage opens beyond the Buried Vault
Underhill Passage
A hidden tunnel drops beneath Frostfire Crown into the Dirt Gnomes' underground world, where new friends await.
Clear up the misunderstanding in Gnomeburrow and the Dirt Gnomes begin helping Wimble on his road home.
A secret tunnel winds beneath the far northern road
Far Northern Road
The road winds beyond Stormglass Peak into ancient woods, prismatic valleys, and the frozen-fire crown.
These levels deepen the adventure with stronger foes, brighter crystals, and more magic to learn.
The path climbs beyond Stormglass Peak into the far north
Northern Road
Beyond the crystal tunnels, the road climbs into Ember Ridge, drifts across Mirror Marsh, and presses onward through the wilds.
Each stop teaches stronger magic while Wimble keeps searching for the path that leads him safely home.
The road keeps traveling north through Wimble’s world
Castle Route
Wimble sets out from Castle Valley, crosses the moonlit meadow, and descends into Crystal Cavern.
The journey begins close to home, but each cleared stop opens the next stretch of the long road ahead.
EVENT
Journey Event
A special stop along the road.
Reward: None
VS
SELECTED LEVEL
Castle Valley
Sunny valley paths, village bridges, and a mischievous bog troll.
Clear the Bog Troll's first wave of magical mischief around the castle valley.
The Bog Troll's MischiefBog Troll18 moves
Unlocked
Best: 0
READY TO TRAVEL?Castle Valley
Bog Troll • 18 moves
WIMBLE'S WORLD LEADERBOARD
Top Adventurers
Adventure Score combines each player's best score from every level. Improve a level and your global score climbs.
YOUR ADVENTUREPlayerAdventure Score 0 • 0 levels cleared
RankPlayerLevelsScore
Loading adventurers…
Scores update after a level victory.
🪙 0
WENDY'S WITCHY SHOP
"Step in, dear traveler. I've got a few helpful charms and supplies for your next adventure."
Today's Special: Loading...
TOOLS & ITEMS
Tools and items added directly to Wimble’s Bag.
WENDY’S WONDERS
New supplies unlock after Levels 50, 60, 70, 80, and 90. Tap an item to see what it does.
CHARMS
Collect charms here, then equip them from Wimble’s Bag.
✨
WENDY'S SHOP
Item
Price 0gYour Gold 🪙 0
HOW LOOT WORKS
Victory chests give gold and surprise rewards. Purchased and found items go straight into Wimble’s Bag, and charms can be equipped there.
WIMBLE'S BAG
Inventory
🪙 0
WIMBLE'S BAG
WIZARD GROWTH
Wimble's Strength
Rank 1
❤️85 HPMax Health
✨+0%Spell Power
🛡️0%Protection
🌿+0%Nature Healing
Defeat chapter guardians to permanently strengthen Wimble.
EQUIPPED CHARMS
These bonuses are included in Wimble's stats above.
+
Slot 1Empty
+
Slot 2Empty
INVENTORY
Tools & Items
Everything here is automatically available in battle.
TOOLS
CONSUMABLES
WENDY’S WONDERS
SPECIAL LOOT
Journey Keepsakes
0/10 collected
Major victories leave permanent keepsakes in Wimble's bag. They mark the moments that made him stronger.
🏰Castle CrestLevel 3
⚡Stormglass SparkLevel 6
❄️Frostfire ShardLevel 9
🏮Buried LanternLevel 12
🔷Prism SigilLevel 15
🗝️Riftheart KeyLevel 18
🪶Thunder FeatherLevel 22
⚙️Clockwork CogLevel 25
🌙DreamstoneLevel 28
⭐Celestial StarLevel 30
CHARMS
Wimble's Charms
CHARM COLLECTION
0 collected
🧪
ITEM
Healing Potion
Restores 35% of Wimble's maximum HP during battle.
Owned: 0
✓ Automatically available in the Battle Bag
🍃
Common
Oakleaf Charm
+8 starting HP
Owned: 0
Wimble's Magic Match
Castle Valley • Level 1
Moves18
Score0
Combox1
Wimble“A bit of magic ought to fix this!”
MISSION
The Bog Troll's Mischief
Bog Troll80 / 80
Crates 4
Rocks 3
Vines 3
Locks 2
Trace 3 or more matching crystals to cast.
Bog Troll“You won't clear my mess!”
LEVEL INTRO
The Bog Troll's Mischief
Bog TrollThe trouble starts in Castle Valley.
Clear the mischief, battle the enemy, and break through the blockers with magic.
Wendy’s Wonders 0 in bag
Tap a supply to use it. These do not cost a move.
🎒Battle BagEverything in Wimble's bag is available
WIMBLE60 / 60
✦VS✦
OPPONENTBog Troll
Spell Power
0 crystalsReady
✨
Ready
Mixed magic ready
No spell paths left!Wimble can help. No move or item used.
Zim Zam ZAP!
Trace 3+ matching crystals • 4 Surge • 5 Burst • 6 Super Burst • 7 Grand • 8+ Legendary
SETTINGS
Game Settings
Now Playing: Lanterns of the Wizard
Music
All music, including boss battles and level transitions
Sound Effects
Spells, battles, and item effects
⚡ Wild MagicFive random mishaps. Normal chance: 10% per eligible spell. Does not cost a move.
⚡ Preview each effectDuring a battle, show one effect immediately. Press again to cycle through all five. No move is used.
Test mode: press the button, close Settings, then complete a spell.
Character VoicesPublic beta: dialogue is in review. Preview clips only; automatic voices are off.
Loading your recorded audio…
Wimble’s 75 ElevenLabs voice lines are assigned to adventure, elemental spells, reactions, victory and defeat using the confirmed recording order. Individual speech has not been independently checked. Audition each labeled clip below. Character voices follow Sound Effects volume.
Audition Wimble recordingsListen to the 74 numbered clips to verify each line
Adventure TipsOptional lessons for this player. Replay remains available when tips are off.
📦 Transfer Save Data
Move your players and progress from Safari into the installed Home Screen app. Your existing saves are not deleted.
Tip: save a copy in Notes before importing.
Your music and sound settings are saved on this device.
RESULT
✨
Victory!
+0 gold
Common
Loot reward
ONWARD
✨
Onward!
The road continues...
NEXT ENCOUNTER
Bog Troll
Level 1 • Castle Valley
Dog
Wimble
Goldy
Wimble
“Let’s see what’s around the bend!”
🧪
BATTLE BAG
Use a Healing Potion?
Wimble is getting low on health.
Our Journey Home
Wimble's Books
Read more of Wimble’s adventures
Browse the growing Wimble bookshelf, scroll through the collection, tap any cover for a larger preview, and explore the books on Amazon.